Valley of Peril 1.0

This is an Adventure Game
Mactivity's CD-ROM nr 10 advice: This application did run on a b/w 68030 processor under System 7.1. It was also tested on a big ColorScreen of a PowerMacintosh running System 7.1.2. The game was also tested on a Quadra with 68040 processor and a 13 inch Color Screen and System 7.1 by Mactivity.

Valley of Peril was written in 1991 by me, Thomas Reed. (Of course, you could have looked at the game's info to see that! Let's get to the good stuff!) The reason you've never seen this game before is that I've only just decided to polish it up and make it freeware. This game is not a hack-and-slash adventure. It is a game in the spirit of the old text adventures in which puzzle solving was the key to winning the game. You will never have to fight a monster. You will have to figure out how to get past them, but you'll never kill them. It is similar to Shadowgate in that it is a graphical adventure rather than a text adventure. (Text adventures are well on their way out, so there was no other choice.) As far as the history of the game goes, it was, as I have said, written in 1991. At that point in time, I didn't know a whole lot about Macintosh programming. Moving from room to room made the room window flicker. There was not a save game function. This in particular was a big problem, since you don't stand much of a chance of dying until at least halfway through the game. It's not much fun to play a game for half an hour, then die and have to start over again. Of course, it wouldn't take as long the second time since you already figured out the puzzles in that section, but it's still a pain. Other than these problems, I thought it was a good game. Smaller than I had originally intended, but still a good game. (The original Valley of Peril had over 200 "rooms" and took around 10-12 sheets of paper to map out. I got bored with drawing the room pictures and made it smaller.)

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