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MacMines 2.1
This is a Strategy Game
Mactivity's CD-ROM nr 10 advice: This application did
run on a b/w 68030 processor under System 7.1. It was
also tested on a big ColorScreen of a PowerMacintosh
running System 7.1.2. The game was also tested on a
Quadra with 68040 processor and a 13 inch Color Screen
and System 7.1 by Mactivity.
The object of MacMines is to locate all the mines on
the playing field as quickly as possible. As you uncover
squares (hopefully those without a mine), a number
may be revealed. This number tells you how many mines
are located adjacent to the square with the number.
For example, if a square has a 2 in it, there are two
mines in the 8 surrounding squares. Your job is to
use the information provided by these numbers to correctly
locate all the mines on the playing field. You can
pick from many field sizes (or custom), have craters,
moving mines and a randomizer, use a pause button,
and use special keys to uncover a square, mark it as
a mine or mark as questioned. High scores and statistics
are saved! MacMines(TM) is a very simple program based
on simple logic. Upon choosing the difficulty level,
you are presented with a grid of squares. Your objective
is to determine which of those squares contain mines
and which do not. To do this, begin by clicking on
any square in the grid. If you are lucky, it will
not contain a mine, but will instead change to either
a number or a blank square. This number or empty square
tells you how many mines are in the immediately surrounding
eight squares (six if you clicked on a side square,
or three if you clicked on a corner square). If the
square is empty, it means that there are NO mines in
the surrounding squares. You then continue clicking
on squares using the numbers they provide, trying to
click on all safe squares and avoiding all squares
with mines. To aid you in remembering which squares
have mines, you can hold down the Command key and click
on a square that you think contains a mine. This will
put a "flag" on that square, and from then
on you cannot click on the square accidentally (the
game just won't let you!) If you think you "flagged"
a square incorrectly, simply Command-Click it again,
and the flag will disappear. At the bottom of the
game board, you will see an icon for a watch and a
mine. The timer on the left starts when you click
on the first square, and stops ONLY when you die or
win... It will NOT pause if MacMines is put in the
background (no cheating now :), but you can 'pause'
the game if necessary, although the board is hidden
until you 'unpause.' The mine icon and associated
number indicate how many mines you have left to flag.
Note: the number is based on the number of FLAGS you
have set -- this counter doesn't care if the flags
are right or not! The game ends when you either reveal
a mine, or have found ALL the safe squares AND have
flagged ALL the mine squares. If you reveal a mine,
the program will "explode," and then show
you where all the mines are. Any squares that you
marked as mines that are not really mines will have
a yellow X on them. If you want to continue playing
MacMines(TM), you have to start a new game. If you
win, and your score is fast enough, you will be asked
for your name. Your name and time will be placed in
the appropriate Roster for the level you completed.
You can then start a new game, or quit.
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