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Macman Classic Pro COLOR
This is an Arcade Game
Mactivity's CD-ROM nr 10 advice: This application did
run on a b/w 68030 processor under System 7.1. It was
also tested on a big ColorScreen of a PowerMacintosh
running System 7.1.2. The game was also tested on a
Quadra with 68040 processor and a 13 inch Color Screen
and System 7.1 by Mactivity.
Macman Classic Pro 1.0 is the latest update to Macman
Classic. In response to tons of requests, Macman Classic
Pro is the first version of Macman Classic to support
COLOR. Other changes have been made to improve the
"look and feel" of the game. Some "features"
have been removed from earlier versions because they
simply did not work out. Macman Classic Pro represents
over a year's worth of tweaking directed by user requests
and bug reports.
COMPATIBILITY & COLOR
Macman Classic Pro runs on a Mac Plus or later. A minor
incompatibility with the Sound Manager prevents Mac
Plus users from turning the sound on. Macman Classic
Pro requires System 6.0.7 or higher, and is compatible
with MultiFinder (250K partition) and System 7.x.
Macman Classic Pro will NOT run on a Mac 128, Mac 512,
or Mac 512ke. Color requires a Macintosh capable of
producing 4-bit or 8-bit color. 32-bit Quickdraw is
required. (If your Mac's ROM does not include 32-bit
Quickdraw, Apple Computer, Inc.® provides a System
Extension, and System 7.0 and higher also add this
capability.) To play in color, set your monitor to
16 colors or 256 colors before launching. Changing
monitor settings after launching will result in an
unacceptable display. (Note: Setting your monitor
to thousands or millions of colors will cause the game
to run in black & white.)
THE GAME
The object of the game is to munch as many dots, energizers,
vulnerable ghosts, and fruits as possible while avoiding
ghosts. There are 240 dots arranged in the paths of
the maze, each worth 10 points. Once all dots and
all energizers have been eaten, you advance one level
and starts over with a new maze. The four large, blinking
dots at the four corners of the maze are energizers.
When you eat an energizer, the ghosts become vulnerable
for a few precious seconds during which you can eat
the ghosts for points. The first ghost is worth 200
points, the second 400, the third 800, and the fourth
(if you're that good) 1600. After a few seconds, however,
the ghosts begin to flash. When they stop flashing
and return to their normal color, beware, or YOU will
be eaten. Periodically, but never more than twice each
level, a "fruit" will appear just below the
ghosts' headquarters. Which fruit and its point value
when eaten depends on the current level. When you
have reached the "key" level, each successive
level will be another key level.
An extra life is rewarded for every 15,000 points accumulated.
(Several years ago there was a very popular game known
as Mac*Man, which was marketed by Softstream International,
Inc. Do not be confused, this is not the same game.)
THE ACTS
Several animated intermissions (acts) appear for your
entertainment. Act I appears after the Strawberry
level, Act II after the 2nd Orange, and Act III after
the 2nd Apple.
PAUSING/ENDING THE GAME
You can pause an active game at any time by pressing
the space bar once. To resume the game, press any
control key or the space bar.
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