Card Shell Vol.1

This is a Cards Game
Mactivity's CD-ROM nr 10 advice: This application did run on a b/w 68030 processor under System 7.1. It was also tested on a big ColorScreen of a PowerMacintosh running System 7.1.2. The game was also tested on a Quadra with 68040 processor and a 13 inch Color Screen and System 7.1 by Mactivity.

CARD SHELL, a series of solitaire card game releases. These are the first four games to be developed with a new card game framework called the Card Shell. They all use full colour graphics including 40 pack designs and 60 background patterns.These games are freeware, they may not be sold or resold. Source code is available at a cost. (see the online help in the games).Features include:
*They will (should?) work on all Apple screens at any colour depth.The games require a mac with colour quickdraw capabilities (see below).
*The game applications have automatic saving of the current game so you can play, quit and restart where you left off.
*They all have full undo and redo features to allow you to step forward and backwards through a game and even use fast forward and rewind to give rapid replays.
*Copies of games in play may be saved in sepearate files, in this way several players could play the same setup and a tournament is possible. All the saved games include their playing history.
*The game applications are designed with system 7.0 multiprocessing in mind. When the player is not moving any cards around the games use almost no cpu cycles and give maximum time to background processes. When the user starts to play, the games take much more cpu time to give a nice fast response.
*The shell design uses a shared resource file called 'Cards' which contains all the bulky colour resources and sounds. This is around 350K. Each game can simultaneously share these reosurces, reducing the disk space requirements greatly. Each game is about 70-90K.
For more details see the online help in the games ;-)
*****System requirements
They are designed to work best under system 7.0 or newer, although they will still function with some loss of smoothness under system 6.0.7. The games use full 256 colour colour graphics, but they have optimisations to work well under all depths from B&W to 32bit colour. However they require a mac with colour quickdraw.
At the moment this includes: all Mac II computers (including the SE/30), all LCs, all Quadras all powerbooks (except the PB100) and probably all newer macs. (I am not sure about the Classic II). They all want about 1MB of ram under system 7.0 and up to 1.5-2MB under system 6 without 32bit Quickdraw

System 7+ setup:
Place the games and the Cards file somewhere on your disk, double click on a game. If the game cannot find the Cards file you will be prompted for the current location of the file. Thereafter the game will track the location of the Cards file even if it is moved elsewhere.
System 6.0.7 setup:
Place the games and the Cards file somewhere on your disk, double click on a game. If the game cannot find the Cards file you will be prompted for the current location of the file. The games cannot track the Cards file under system 6.0 so it is best to put the Cards file either in the same folder as the games or in the system folder. If you double click on a saved game under system 6.0 then the game merely starts up and does not load the game. You need to open the saved game with the file menu open item. Under system 6.0.7 The games work more efficiently when the 32bit quickdraw 'INIT' is in use, even if you are only using B&W displays! If you do not have 32bit Quickdraw installed then the games will still work, but they will require more memory allocation. If they don't get enough memory you will be prompted for a suitable memory amount.

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